Overview
The parts every Remold component is built from. Each one is live here; open it for its code, examples and full API.
brand-guidelines.pdf4.2 MB3 days ago
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Team
£12per month
Billed monthlyIn review3 comments to resolve
Two clients talk to one API, which owns the database.
All parts
| Part | What it's for |
|---|---|
| Morph | Morph everything inside it when a value changes: lists, grids, views, routes. |
| Text | Change text letter by letter. |
| Icon | Reshape an SVG icon from one state into the next. |
| PathGroup | Morph a chart or illustration made of several paths. |
| Scene | Spring a canvas diagram between layouts. |
| Story | Tell a Scene in chapters with annotations. |
| Particles | Rebuild thousands of dots into any shape. |
| Canvas | Paint your own canvas; sizing, the frame loop and springs are handled. |
| Connectors | Lines between elements that stay attached while they move: trees and threads. |
| Ignore | Leave something out of transitions. |
For changes you make from an event handler, see useRemold.
Voice orb
A soft sphere of drifting cloud for voice interfaces: it breathes when idle, swells with your voice, gathers while thinking and flows while speaking. The demo is live translation, and the translated line morphs as it revises itself.
Morph
Morphs everything inside it whenever its trigger changes.